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Jual Tutorial Zbrush - Mantap dan Murah

1945kitamerdeka

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INTRODUCTION

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ZBRUSH adalah Software yang memungkinkan kita membuat Object 3D semudah kita membuat patung dengan tanah liat. Lengkap mulai dari membuat rangka (armature), pose rangka, otot, detail2 ornamen. Zbrush pun kompatible dengan software 3D lain seperti maya dan max. sekarang orang banyak menggunakan zbrush untuk berbagai kepentingan. seperti membuat character game, movie, dsb


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ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology (see below) which stores lighting, color, material, and depth information for all objects on the screen. The main difference between ZBrush and more traditional modeling packages is that it is more akin to sculpting.

ZBrush is used as a digital sculpting tool to create high-resolution models (up to ten million polygons) for use in movies, games, and animations. It is used by companies ranging from ILM to Electronic Arts. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium to high frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although in that case the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected to the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work with extremely complicated scenes without heavy processor overhead.

ZBrush was created by the company Pixologic Inc, founded by Ofer Alon (also known by the alias "Pixolator") and Jack Rimokh. The software was presented in 1999 at SIGGRAPH. The demo version 1.55 was released in 2002, with the current version 3.1 released in 2007. ZBrush 4 for Windows and Mac systems was announced on April 21, 2009 for an August release, but was later postponed. Version 3.5 was made available in September the same year, and includes some of the newer features initially intended for ZBrush 4.[1]

Through GoZ, now available in Version 4, ZBrush offers a strong integration with Autodesk Maya, Autodesk 3ds Max, Cinema4D and Modo.

HALO gan.. :D

ini saya ada tutorial zbrush. bagi yang butuh silahkan liat listnya.

  1. 3D Total - Ancient Warrior Character Creation
  2. 3D Total Beginners Guide to ZBrush
  3. 3DTotal - ZBrush Character Creation
  4. Creation of Dark Templar
  5. Creature Design with Aaron Sims Volume 1 Designing with Photoshop, XSI and ZBrush
  6. Digital Tutor - Detailing Next-Gen Characters in ZBrush
  7. Digital Tutor - Exaggerated Facial Expression in Maya and Zbrush
  8. Digital Tutor - ZBrush And Maya Integration
  9. Digital Tutor - ZSphere Modeling in Zbrush
  10. Digital Tutor -Texturing Next-Gen Characters in Zbrush
  11. Digital Tutors - Creating a Handgun in ZBrush
  12. Digital Tutors - Creating Game Characters with 3ds Max 2011 and ZBrush English
  13. Digital Tutors - Rendering Enhancements in ZBrush 4
  14. Digital tutors Getting Started with ZSketching
  15. Eat3D - Zbrush Character Production
  16. Eat3D - ZBrush Hard Surface Techniques
  17. Eric Keller - Introducing ZBrush 4
  18. Gargoyle speed sculpt in Zbrush
  19. GMC - Character and Creature Design
  20. Gnomon Master Classes Creature Development
  21. Gnomon Master Classes Mastering ZBrush 3.5
  22. Gnomon Master Classes The Digital Creature Creation Pipeline
  23. Gnomonology - Female Anatomy
  24. Gnomonology Zbrush
  25. Gnomon Workshop -Human Male Anatomy
  26. Jesse Sandifer - Speed Sculpt Fantasy Orc
  27. Massive Black - Andrew Jones ZBrush PainterX Training Monster Boss
  28. Modeling Motorcycle in Zbrush 4
  29. Photo-realistic Male Model
  30. The Making of Jester Vol.1-2 English
  31. Whats new in ZBrush 4
  32. ZBrush - Whale Modeling Tutorial
  33. Kumpulan Tutorial Zbrush
  34. Zbrush Tutorial - The birth of a creature zbrush 3.1
  35. Zbrush ZClassroom Complite Training
  36. ZEN of ZBrush - PDF
  37. Creature Workshops - Zbrush Dynamesh Demonstration Webinar

Harga Paket: Rp.100.000 Dapat 15 DVD. ( Termasuk Software Zbrush )

Cara Pembelian

Harga : Rp 100.000 ( total 15 dvd ) + belum masuk ongkir
Pemesanan

via SMS : 081374948400
email : [email protected]
YM : [email protected]



waktu pemesanan atau tanya jangan lupa sebutkan lokasi/alamatnya anda biar bisa di itung ongkirnya.


Pilih2 Judul juga bisa. Harga di hitung per DVD ( bukan per judul ) harga per DVD Rp 8.000 .
silahkan download listnya ( dlmnya terdapat size file, gambar, info )
Kode:
http://www.mediafire.com/?f3746n6bk1fddk2




BUKTI TRANSAKSI PENGIRIMAN BRG

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Review Tutorial 3D Total - Ancient Warrior Character Creation


This series of movies will show how a simple base mesh can form the starting point for a detailed and fully textured female warrior complete with clothing and armor. The tutorial will begin with some introductory lessons in ZBrush and cover some of the key techniques and methods necessary to follow the lessons on offer, before moving on to sculpting the general anatomy. From here you will be guided through the process of building the various armor components and items of clothing. The actual anatomy will be sculpted in ZBrush with 3ds Max being used to create the armor pieces and handle the UVW mapping. You will then be shown how to import these elements back into ZBrush for further refinement and detailing.

There is also a comprehensive section dedicated to texturing which will explain how texture maps can be built from photo references as well as within ZBrush, before the training concludes with a section on posing the character in ZBrush. Although much of the character utilizes handmade texture maps, much of the armor/clothing incorporates Max’s mental ray materials for the final effect which will be incompatible with other 3D packages. However these materials can be substituted for similar ones in other programs.

The series incorporates over six hours of movie footage with nearly four hours dedicated to ZBrush techniques and the remaining time divided between Photoshop and 3ds Max. This training is aimed at people who are new to ZBrush and wish to learn about character creation and although 3dsMax is used as a tool in creating parts of the geometry and some of the materials, the techniques could be applied universally across numerous 3D packages.
 
Review Tutorial : 3D Total Beginners Guide to ZBrush


This 52-page tutorial series eBook should give you an excellent starting point to get you into the world of ZBrushing. In this series we work our way through the basic process of creating a creature bust, taking it to completion by the last chapter. We start with a ZSphere base mesh and this serves as the starting point for sculpting and finally adding textures. The tutorial series is split into seven chapters so that we can take it at a beginner’s pace and cover as much ground as possible for people totally new to ZBrush.
 
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